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KristinTaylor

73
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A member registered Jul 25, 2020

Recent community posts

I don't know if Powerhoof is still a thing, but Crawl remains one of my favourite games.  It would be great to encourage them to look into making a sequal, if possible.

I bought the full version on Switch and have been playing it a bit (would still prefer a full computer-based version here on Itch.io, of course), but my son got Animal Crossing so he's been using the Switch these days.  I wanted to play, so I pulled this old copy up again.


Didn't do quite as well as I had hoped to.

This art style reminds me of my son's style.  I showed it to him, and he absolutely loves it!

2025-08-08 daily done in 75 moves in 83 seconds.

It's not really suitable to call this "poker," as it's just a matter of filling your hand with just one suit only at a time.  Scroll down in the comments a bit to find the instructions I left a couple months ago.

Lots of upgrades this run thanks to Chests.

Folks should read the T.o.U. there.  steam is not safe software.

Is there a place on Itch to get the full version?  I will not be downloading steam or google crap.

I definitely won't be gettng steam, but if the full version is available here on Itch, I'll buy it here.

Clear cut the woods.

Very nice!   I had struggled to think of a way to offer scoring points to players based on messages, but leaving that in the hands of the winning player is probably a good idea. 
Alternatively, if you have the time for it, programming a way for the game to recognize when Writing with the word "Trap" is placed adjacent to Traps could be a way to offer scoring.

I would like to suggest a significant change to the graveyard and how "scoring" is calculated:

I think the players who have successfully completed the Catacombs should receive Mausoleums in a separate graveyard space.  The deeper the Catacomb, the bigger the Mausoleum they receive.

Meanwhile, players whose dropped Items were used by the other players who complete the Catacombs should receive score points, which result in their graves receiving flowers.  Players who have flowers receive priority placement in the graveyard (either closer to the entrance, or up the two middle columns of the graveyard).

This will further incentivise players to drop gear instead of leaving vengeful ghosts, and give those players a sense of accomplishment, even when they don't manage to complete a Catacomb personally.   

I would like to suggest a new option for players to offer upon defeat:  Leave a unique Writing that identifies one of the Potions, Scrolls, Staves, or Pendants they had used during their run.  It could be tied directly to their bony remains, so other players will have a reason to inspect bones they find just like Writing.

That does already exist:  The Scroll of Identification.

Made it to just over 500 Faith before the final Cataclism came.

Congratulations on the release of the new version!   It's a big change, but definitely for the better, in my opinion.

Muwha-ha!  Ha ha ha!
Behold!

Last night I was playing and reached floor 8 or 9 (sorry, I forgot to check) for the second time, and I found that the map had been randomized but all of my notes on the ground and walls were still in the same X,Y locations.  No idea what could have caused this.

Ah-ha!   I figured out a trick to getting a higher score.

The "spreading" enemy doubles itself every 3 turns, and if you kill one part of it, it drops a random piece.  If you wait until the late game and set one loose, you can get more drops so long as your Swords and Spades are sufficient to clean up the ensuing mess.

(1 edit)

The Deck Chart
x: He, Di, Sp, Cl
1: 00, 01, 01, 00
2: 00, 03, 03, 01
3: 01, 05, 06, 02
4: 02, 07, 09, 05
5: 03, 10, 12, 08
6: 05, 15, 15, 12

I used one Heart at the start of this round, so I could have had 57 if I didn't mess that up.