I don't know if Powerhoof is still a thing, but Crawl remains one of my favourite games. It would be great to encourage them to look into making a sequal, if possible.
KristinTaylor
Recent community posts
I bought the full version on Switch and have been playing it a bit (would still prefer a full computer-based version here on Itch.io, of course), but my son got Animal Crossing so he's been using the Switch these days. I wanted to play, so I pulled this old copy up again.
Didn't do quite as well as I had hoped to.

Very nice! I had struggled to think of a way to offer scoring points to players based on messages, but leaving that in the hands of the winning player is probably a good idea.
Alternatively, if you have the time for it, programming a way for the game to recognize when Writing with the word "Trap" is placed adjacent to Traps could be a way to offer scoring.
I would like to suggest a significant change to the graveyard and how "scoring" is calculated:
I think the players who have successfully completed the Catacombs should receive Mausoleums in a separate graveyard space. The deeper the Catacomb, the bigger the Mausoleum they receive.
Meanwhile, players whose dropped Items were used by the other players who complete the Catacombs should receive score points, which result in their graves receiving flowers. Players who have flowers receive priority placement in the graveyard (either closer to the entrance, or up the two middle columns of the graveyard).
This will further incentivise players to drop gear instead of leaving vengeful ghosts, and give those players a sense of accomplishment, even when they don't manage to complete a Catacomb personally.
I would like to suggest a new option for players to offer upon defeat: Leave a unique Writing that identifies one of the Potions, Scrolls, Staves, or Pendants they had used during their run. It could be tied directly to their bony remains, so other players will have a reason to inspect bones they find just like Writing.
Ah-ha! I figured out a trick to getting a higher score.
The "spreading" enemy doubles itself every 3 turns, and if you kill one part of it, it drops a random piece. If you wait until the late game and set one loose, you can get more drops so long as your Swords and Spades are sufficient to clean up the ensuing mess.






