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Very cool graphics and animations. The soundtrack is also awesome - it has depressing tones that matches the game perfectly.
I agree with other playtesters on hitboxes - they feel way off. It doesn't matter that mathematically they match the sprites - it is all about the feeling of touch. And I've got the feeling that I'm dying from touching the air instead of the enemy.

A little detail, but still - the gravity is also seems to be inconsistent. The masked dudes fall down very fast, but for some reason the gravity works differently on the hero.

> The masked dudes fall down very fast, but for some reason the gravity works differently on the hero.

This was a deliberate design choice, I decided to make the enemies falling a touch more "humorous" I suppose by giving them a ridiculous falling speed. It was done for emphasis, which clearly pays off but at the cost of realism.

Other than that thanks for your kind comments, we're looking into fixing those hit-boxes (and possibly making death feel less "abrupt")