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That's very kind, thank you!  Good mechanical design takes  time to learn, try to look at lots of real world military vehicles for details and shapes, as well as industrial machinery and how they're put together. Once you get the hang of it it becomes very rewarding to create new designs. It took me almost two months to come up with the final shape of the player's quadtank.

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Thanks for the quick response! The game is awesome, the environment destruction is very satisfying and the challenge is properly tense. I've been fiddling with steam input to try playing on my dualshock. I added an input to toggle snapping the cursor to the center of the screen when releasing the joystick, to make aiming on a controller easier. It sort of works, I just have to remember to toggle it on. Obviously controller support isn't even necessary especially at this stage, I just thought you might find it interesting. Honestly, doing stuff like that is a big part of why I rarely sketch or practice music. It's a self-discipline issue.