I'm an artist (or used to be, at this point) and I have to say, super jealous of anyone who can design a mech. My brain falls out when I try to do anything technical, I usually stick to organics, but I recognize that's a hurdle that I just need to clear. Seeing this page has ignited my spark to learn new skills and get better at making new things. Every now and then, itch proves to be the place for such inspiration. Awesome work. I'll post notes later after playing, I just saw the preview gifs and felt a fire ignite inside of me and had to share.
That's very kind, thank you! Good mechanical design takes time to learn, try to look at lots of real world military vehicles for details and shapes, as well as industrial machinery and how they're put together. Once you get the hang of it it becomes very rewarding to create new designs. It took me almost two months to come up with the final shape of the player's quadtank.
Thanks for the quick response! The game is awesome, the environment destruction is very satisfying and the challenge is properly tense. I've been fiddling with steam input to try playing on my dualshock. I added an input to toggle snapping the cursor to the center of the screen when releasing the joystick, to make aiming on a controller easier. It sort of works, I just have to remember to toggle it on. Obviously controller support isn't even necessary especially at this stage, I just thought you might find it interesting. Honestly, doing stuff like that is a big part of why I rarely sketch or practice music. It's a self-discipline issue.