Battle system Update:
I apologize for not making an update yesterday, and also I unfortunately not really able to work on my game today. BUT, on the bright side, I think having 2 enemies might work. It just has some animation bugs I need to fix. So enemies work the exact same as your party members, where they basically share items, and take turns. However I'm struggling figuring out how balance HP. Especially with party members, because when you have a party member, it's kind of like having more HP. So I'm struggling to find that out. How do I balance that? My idea is to divide the players health by 2 to make it even. But I'm also thinking if maybe I should let every gun damage you and the party member, but then that wouldn't make sense for a single shot revolver. Maybe for a shotgun, but how does a standard revolver damage 2 people in one shot. Of course my game doesn't need to be realistic and maybe some you don't care, but it does bother me that it's like that, and I don't want a new complete redesign of all guns. Maybe I could use the excuse that its a shotgun revolver and the tranquilizer is a shotgun tranquilizer (which is a pretty funny concept that I like), so who knows.
