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Another banger in the Dig Deep saga!

Was super looking forward to playing this! I love that you expanded the upgrade system to include the terrain generation as well, genius! The time-based collecting and rift to escape system was also a really clever way to put some risk reward into the gameplay loop that really helped!

I think my only real gripe with the game is that i wish you could right click on walls/ore and still pick your next move destination. So often i got frustrated trying to move somewhere only to get stopped because my mouse was only slightly touching the wall and not the floor. I also faced an issue early on where digging deeper twice caused my game to just freeze at a black screen. Luckily, you added a save system this time so that was no problem! 

Love this game and the Dig Deep series <3 

(+1)

Thank you for playing!
I undestand the frustration, thats just the classical problem, of a dev not seeing the problems anymore. I got used to the janky controls :) Definetly something I will improve in the future. 
Thats interesting, I never encounterd that. Yes the save system had cost me some nerves :D