Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

it feels great to play. i think making it easy to get OP and then balancing until it's hard enough is a good approach to crafting a game around a "runs and upgrades" mechanic, so you're in a good place.

hover to fire is nice. a later upgrade that works with just the direction of the cursor from the center, and lets it be any distance might be a nice QOL addition (although maybe only on/outside the circle, to prevent players from rapidly circling around the origin hmm).

Thanks for making and sharing this!

(+1)

I do want to add more QoL upgrade and more upgrade in general to keep the game hard and challenging, but also rewarding when you upgrade things. Planning update for after the voting period of the jam ends, stay tuned!