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Eric Drechsel

14
Posts
5
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64
Following
A member registered Sep 20, 2016

Recent community posts

Gorgeous pixel art and lovely understated sound. Some interesting scaling mechanics, and the enemy AI is frustrating in an "I'll get you next time!" kind of way.

Not sure how much depth of play is possible in the jam version, since I haven't been able to get past a handful of samples (I haven't played with the lures yet for instance) but I could see this becoming quite absorbing with further polish.

I'm also curious about influences. A bit of vampire survivor?

I still don't know what some of the parts do. Maybe a list in the game description?

Hey, your game entertained me and my housemate for a good hour, quickly slapping together poorly-formed crafts and sending them out to see how much damage they could do. Cute graphics, good difficulty balance, and lots of fun. I'm glad you decided to finish the game, and hope you make more!

I'd also love to see this game polished a bit. It would be hilarious as an internet multi-player with random matching, or local split screen. Also, making the time available somehow variable (maybe some way to score time extensions in build mode?) would allow for actually using some of the parts like the flexible linkage.

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i also got no input after entering fullscreen (web version). reloading and staying out of fullscreen allowed me to play. i've seen this before with other games.

Good fun! I didn't win but I came close a few times. Dealing with the garbage dumps was hard, since they are heavy and need to be away from the center

It's something to do with 10.12 (same here). Download LOVE and drop the above file on it to play.

Also, amazing game!

Real stuck on level 20. How to get a square in the top right tile? Not room to back up. Am I missing some mechanic?

I then proceeded to win the next round, and then the AI deadlocked with one red ship left on the third. I guess there is a winning strategy :D

:D

btw I don't feel like the balance is off. the challenge makes it replayable. I think the invaders have the advantage but there is some randomness in the move selection so i feel like I might win soon :D

I have been playing Invaders from Space for almost an hour and I have yet to win, but it feels so close!

I had a chess ai class at uni and I recall implementing min-max search algorithms, alpha beta pruning and so on.  Fun to turn-ize an arcade classic!

Story old as time, QA team learning to code out of necessity :)


Teleporting sometimes sends you out of bounds (imagine!). That happened to me in the endgame three times, till i figured out how to (state.world:move state.player state.player.x 1000 #nil) to get back in bounds.


Fennel looks fun, I might give it a go sometime.


Interesting to see more folks using sr.ht (i know it from sway stuff). Small world!

Lovely game! I can't seem to find a way to map the fire button to my gamepad... It looks like the x key is hard coded?