Hey, thanks a lot for your comment ❤️🙏 I'm glad you like it :)
I must admit that I experiment with my approach to presenting the adventure/dungeon. As an ex-UX Designer, I care about readability, transparency, and so on in projects, but... I wanted something different. I wanted it to be hard to read, enigmatic, and only inspiring without clear answers. You have to decipher it and create your own ideas based on it.
Of course, I'm not sure how this experiment turns out, and I guess that for you, it's 50/50 success 👍