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DEADGODSTOMB

41
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A member registered Nov 19, 2016 · View creator page →

Creator of

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I was sure that I wrote comment but I didn't - "Just make 💩" is brilliant and what is the most important: INSPIRING🔥

This ties together inspiration and grounding in reality of creative work, I love it and highly recommend it. 

Thank you Diogo for this beautiful manifesto 🙏❤️🔥💩

Thanks for the answer, sounds pretty cool 🔥

Is there any limit on the number of pages? I mean, what about adventure 32 pages long? 

Askin for a friend ;)

Hell yeah, I love HER forgotten spawn lore 🤘

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Really solid and fun, I like your writing here ❤️

Oh hell yeah🔥 I needed golems in MB, and those are perfect, I love contrast of holy/unholy versions of them. Very cool stuff 🤘🫀

Lovely and inspiring location with a monster 🤘🫀

I love it, one of my favorite entries 🔥🙏🤘

Small, but very cool and impactful in-game <3 Awesome stuff!

Wow, nice one👌 Glad to hear about poor Seth! As a song! Damn, great job :D

Do you plan to record it somehow? 👀

+1

Oh yes! Writing here is so good! 

For the Nechrubel! What a beautiful lore. 

I am speechless. It has everything I need: a cruel, evil backstory, a dark and hopeless reality, and ominous suggestions. 

I love it, and I will use it once I run again Mork Borg 🤘🫀🔥🖤🗣️

This is pretty dark, I like the unsettling tone and vibe of this 🫀

Nice, very inspiring piece of lore - my imagination creates world coming after Dying Lands - where weird pulsating sun wakes up a new life: undead funghi hive minds, subterranean brains growing like a mold, clouds of flesh - a new world where life is blooming in a weirdest, the most blasphemous ways 🙏🔥🫀🤘

Also, I love stuff like that - forgotten prophecy on the ceremonial tablet, hell yeah. Thanks for this entry 🔥🙏

Thank you 😌🙏

Thanks 😊

Woah, thanks a lot ✨🙏 I'm really proud of this

Haha thank you 🙏❤️

Hey, thanks a lot for your comment ❤️🙏 I'm glad you like it :) 

I must admit that I experiment with my approach to presenting the adventure/dungeon. As an ex-UX Designer, I care about readability, transparency, and so on in projects, but... I wanted something different. I wanted it to be hard to read, enigmatic, and only inspiring without clear answers. You have to decipher it and create your own ideas based on it. 

Of course, I'm not sure how this experiment turns out, and I guess that for you, it's 50/50 success 👍

Hell yeah! Thank you ✨🔥

🙏🙏🙏

Thanks for the kind words 🫀🔥

Actually, Blasphemous Vandal could burn all the world, but it makes them very susceptible to being killed or to die trying to kill someone ;D according to play test xd

But I'm proud 😌

🙏😁

This is so beautifully creepy - bloody bags from the piles of rotting garbage. 

Awesome idea, I freakin love it, and I gonna use it to scare sh#t out of my players 🤘💀🔥😌

Thank you 🙏🔥☺️

Hell yeah! Thanks! 

Thank you 🔥

Thanks :) 

This two stories really add a lot of dark mood to Sepulchral Tower! I love it 

It's super cool stuff👍

I recommend it totally 🔥🫀

This is absolutely awesome🫀🔥 I'm gonna use it in my game once I will be back with running MB 🤘

Great work💪

I love this borg <3 

Definitely I'm gonna use it

This is awesome 🔥 can't wait to test it in game 🤘

For the Nerchubel! 

This is absolute piece of art, what a package, I can't wait to ride it, ekhm I mean, run it 😏

Great job ;) 👏👌🔥

Limit czasu mógłby być minimalnie dłuższy i w sumie ciekawie byłoby grać w to w co-opie;)

ładnie jest, gra się fajnie, jest napięcie, czasem potwór wjeżdża w nas po przejściu skrótu;p Podoba mi się:)

Bardzo przyjemna gra, czasem wygląda jakby nie dało się uciec clownom, ale to tylko sprawia, ze ma się ochotę na jeszcze jedną turę:) bardzo mi się podoba też stylistyka i intro :)

Nie działa mi customizacja, nie mogę wrócić z wybierania ust do reszty, ani wybrac ust + wyszedłem poza mapę;p

Pomysł fajny:)