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(+4)

This game is awesome. The pixel art and aesthetics are impeccable. I can't wait for it to release. I have a few suggestions thought:

-The visual clutter in this game is part of the charm, don't remove it. But sometimes, the cursor can be a bit hard to see, so add toggles for an aiming line and for making the cursor rotate constantly so it's easily separable from the scene.

-Allow changing controls, obviously. I wanted to change the 'Fix camera' key to C because I use it often to stop and line up a good rocket volley, and Tab is a little far.

-The overworld looks gorgeous, genuinely beautiful, let me rotate freely with Q/E so I can get lost in it, it's really nice. Maybe make the Z key return it to North orientation. The red line is a great detail. I hope there are more planets or environments later because the feeling of floating around in the map with that music is unmatched.

-Not really that important, but a fun little Survivor-like mode where you could upgrade your weapons after defeating a few waves could be nice.

-Not sure if it's normal, but on Mission 3, a few enemies weren't moving (and they couldn't see me behind houses) until I threw some smoke grenades at them.

-Not that big of a deal, but I play on a 120hz monitor, and it sometimes looks a little blurry when moving.

-Add a Shagohod :D

Again, great game! I wish you the best.

(+3)

I agree with the cursor bit, when im trying to focus on dodging and use my peripheral vision to aim all the enemy arrows get distracting really fast, i also like the idea of keybinds, which if i had to guess will almost certainly get added.


Also yesss a metal gear style enemy would be amazing, a large singular boss rather than many smaller hordes, that'd be super fun to fight against if balanced right!

(+1)

For sure!

(+2)

Thank you for playing and giving feedback!

-The visual clutter in this game is part of the charm, don't remove it. But sometimes, the cursor can be a bit hard to see, so add toggles for an aiming line and for making the cursor rotate constantly so it's easily separable from the scene.

I'm glad you enjoy the clutter and chaos; I think it's a big part of the experience too. I've added a laser line and four different cursor variations in the settings menu, the next update will have them implemented.

-Allow changing controls, obviously. I wanted to change the 'Fix camera' key to C because I use it often to stop and line up a good rocket volley, and Tab is a little far.

Also added to settings, with different methods of firing grenades too!

-The overworld looks gorgeous, genuinely beautiful, let me rotate freely with Q/E so I can get lost in it, it's really nice. Maybe make the Z key return it to North orientation. The red line is a great detail. I hope there are more planets or environments later because the feeling of floating around in the map with that music is unmatched.

That's a cool suggestion. I plan on having 3D objects eventually on the map to make the rotation seem a bit more interesting. I'll definitely let you rotate the view freely, and having it reset with Z is a smart idea too. Thanks!

-Not really that important, but a fun little Survivor-like mode where you could upgrade your weapons after defeating a few waves could be nice.

Sure! Maybe something like an unlockable VR simulation mode.

-Not sure if it's normal, but on Mission 3, a few enemies weren't moving (and they couldn't see me behind houses) until I threw some smoke grenades at them.

They should be standing guard until they have line of sight or something sets them off like an explosion or collapsing building nearby.

-Not that big of a deal, but I play on a 120hz monitor, and it sometimes looks a little blurry when moving.

Not too sure how to fix this issue at the moment, I'll look into it.

-Add a Shagohod :D

I wish, but Kojima will sue me, haha.

Again, great game! I wish you the best.

Thanks again!