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(+4)

Thanks lol, i'm kinda blown away by how much positive feedback i'm getting  from this!

If you like the gameplay, consider finding a way to play wario land 3, it's a pretty  underrated game, and this is quite strongly based on that(though it is quite clunky by modern standards)

So the rainbow gem was something i added quite late in development, i thought it could be funny to make you go backwards through the entire game for 100%  completion, but i was having a bit of a hard time coming up with what to reward  you with. I think it's funny when a game lets you get more than a 100%  completion rate, so i ended up going with a 13th gem, but i get i could  probably have chosen something better lol

I think figuring out all the interactions is part of the puzzle of the game

And i had this idea that there could be exactly one vine in the game that hits you the moment you go close to it and it would be like a funny jumpscare,  but i got a bit carried away and added a bunch more and i realize that kinda undermines the comedy of it. whoops lol

(+1)

yeah, Wario land is in my to play list , among a lot of other games.

 And yeah making players go back to the beginning is kinda funny, but it's not has hard than it's sound, most traps are made to send you back to the start anyway.  also I can understand you just wanted to finish it.

For the vines it could be funny, if like you said it was just one, but also those instant vines are place at the end of parcour, and being hit by them generally send you back to the begining, and in my case it happen 3-4 time to have to restart again because of them.