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(+1)

-Dismemberment: Oooooh I really like this! Very cool that you can take both arms and inflict wounds all over! The kick makes them drop faster, which is helpful sometimes. I think the time the bodies stay "active" for this might need tweaking slightly (it's just a tiny bit too long rn), but it's a very fun setup!
-Archers: *YES!* these are scary, but not OP! Very cool!
-Air teleport/catch: Nice! Feels much less jank when you teleport to the sword after a bounce, you can transition directly into an attack instead of having to wait for your feet to hit the ground!
-Parry buff: Small bonus, but feels like it makes the perfect parry more rewarding. It was nice to catch occasionally but didn't feel as important to aim for as it probably should. Nice!
-Recall sound bug: Didn't see this often anyway, but cool!
-Control direction: This is unfamiliar but I'm starting to get used to it. More control is nice here!
-Revive costs all fireflies: This is a nerf, but feels like a needed one. And you can still only use 1 firefly to revive, if that's all you have. Very happy to see this!
-Kick bug fix: Yay!

Everything about this update is good times. Thank you! (if I run into any bugs, I'll let you know, but haven't so far)

(+1)

Will make the active body abit shorter, right now it's when they hit the floor but could make it unactive when the enemy starts to kneel over. 

Will add a specific teleport attack to make it smoother in the future too

Thanks for trying the new update! 

(+1)

As long as the game keeps being fun to come back to, I'm going to keep playing it. When there's new things to try, I'll keep doing those too!

And I'll be interested to see what happens with the teleport attack and the possible change of timing on the body interaction timing.

much appreciated :)

Teleport attack will be in the next update for sure. Body interaction changed slightly to just before the enemy kneels over.