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Nice ideas.

They could even introduce subterranean farming or an industrial mining complex simialr to one of the episodes in Star Trek where the rock eating mother alien that lays her spherical eggs everywhere, but the miners keep destroying them without realising and she defends her future babies the only way she can. Spock mind melds with her and they resolve the conflict with both parties involved benefitting from the new arangement.

A fast track monorail system set in their own tunnel above the existing tunnel network or straight and parallel to a station departure lounge in desired locations. That would give more significance for a marine outfit to move quickly where needed if any infestation occurs.

Hope you enjoy the reading, but please don't let it distract you from the serious matter of playing this game. Mothership values your input i'm pretty sure.

I don't think I've ever seen that episode. But I haven't watched a lot of the original Star Trek Series. Underground farming and mining would be a wonderful addition.

I thought about what a tube mono rail high speed transportation system above the existing tunnels might be like. I think it could look great and be fun to construct but it could be distracting to gameplay. If done right it may not be so bad given that you can change your view in the 3D interface.

I hope they give us better controls over exploring the colonies view. Only being able to toggle through views of the tube sections kinda sucks. I'd like to have a fly through zoom in and out control similar to the Sims 3 when you press "tab". It's great because you can also edit a text doc and adjust the speed and limits of zooming.

I just hope they release the next version soon! Looking forward to checking out the new features.

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It's a great episode and yet another i recommend viewing. I'm not alone in that opinion and here's a link to give you a better idea.

The monorail is a great idea as i previously said. Perhaps it can be a 10 tunnel stretch for each time you construct a piece and the drone boost that can be researched can solve that issue for you enabling aquick construct? A nice to have and also a possible way for connecting other bases you have established across Aven.

What I want is a governors residence and an upgrade ability for it to be able to do extra things. Maybe that will be coming with the extra landing platforms for the expenditionary ships or transporters?

Did you check out the new video and update material on the Gamasutra - Press Release that mothership mentioned a day ago?

My laptop went down yesterday so I'm just getting my work laptop up to speed with links and sites I normally visit....

I'll have to watch that Star Trek episode later. Sounds intriguing!

Governors residence would be an interesting addition. It should be some sort of tower that's as high as a skyscraper so the governor has a grand view of the colony. The idea of that being the vantage point allows him to see and do new stuff could be a good concept to build upon.

I did see the video. Didn't have time to really read the article though. I should go read up on that now!

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As long as the governors residence is secure from lightning strkes and allows extra abilities i really have no problem how it looks. Maybe as you increase the poulation of your colony to a specific level (50, 500, 1000, 2500 etc.) you are granted an extension or improvement to your residence that not only allows the social improvements already in-game, but can introduce new options too. Perhaps another moon base or asteroid field mining station in the Aven planetary system can be additionally exploited on the later campaigns due to your advanced tech researched from alien artifacts or the subterranean level previously mentioned?

Anyway, I keep checking everyday for a new update with the hope that It can be tested out to the max. I've found and reported a few graphics glitches, but no issues apart from that.

I guess you can say I enjoy playing the game!