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The soundtrack and artwork were nice, and the level design did a good job of making the castle seem large and interesting.

On the other hand, it was difficult to tell when things were hit, and there didn't seem to be much of a point to fighting at all -- it seemed better to just skip every enemy instead of risking being hit.

Also the skeletons' aim seemed off. Sometimes they would shoot straight upwards, and sometimes the bone would disappear the moment it left their hands.

Thank you for playing and commenting !

We all put a lot of efforts into the game, and I am glad to hear that you liked it. These issues have been noted and a future version will correct them along the addition of more content. Combat will be the first thing we will work on, to make sure it is one of the most enjoyable part of the game. As for the skeleton, we put them under severe accuracy training until the next update so I am sure their aim will improve soon.