Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Looks really cool, can't wait to test it as it fills the niche between Mothership and pure Trophy Dark!

One question - what was your motivation to give up the original "pact with the devil" mechanic? From my perspective, in the original TD it really put a lot of ideas for GM and put even more stress to the scene. It perfectly encapsulated that feeling of being trapped on unfamiliar ground.
Have you had different experiences? And what do you think about using this mechanic alongside with gear?

(+1)

Thank you! The Devils Bargain is actually still in Into the Blind, and although it's a little less obvious in the text (take a look at Take Extra Dice on page 12) you can now apply it to any roll, rather than just the Risk Roll as in Trophy Dark and Gold.

It's actually one of my favorite mechanics in roleplaying games generally, it fits so well with any game that puts you in desperate and dangerous situations!