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(+2)

Really neat take on the boomshoot genre! Even this version made in two weeks for a game jam kinda rules. I particularly really like how the regenerating ammo is tied to your pistol weapon as a way to keep it relevant beyond the first five minutes. Really adds a lot to the whole resource management aspect of the genre.


Super excited to see where this gets taken!

Thanks! I feel like I kinda shot myself in the foot by having it tied to one-handed guns when you spend most of the game using the shotgun / machine gun / mortar so I'm desperately trying to figure out a way to keep it relevant. But maybe that's gonna have to wait until later on when I can add more one-handed weapons + different radiation powers - I wanna at least have some big bomb thing that uses a LOT of radiation ammo because right now you barely risk running out of radiation ammo unless you're purposefully trying to ONLY use that, so the resource management is pretty much a non-issue. (Likewise I think I'm gonna have to tweak enemy ammo drops in some way because you're absolutely swimming in the stuff right now)

Also as a side note: people making Game Makers 3D sing for them like this is always wild to me given it felt like staring directly into hell with my little experiments lmao

Yeah, you really gotta learn EVERYTHING in order to make a 3D game in GM these days <__<

Them getting rid of the d3d_draw_shape functions and forcing you to set up a vertex format, construct a static vertex buffer etc makes it like 100 times harder than it used to be in the GM6/8 days... and most of the lightning/fog stuff is broken so you need to learn shaders as well if you wanna make things look good...