I love to see cubes fall through the earth so this really does it for me
BigBeanDotGov
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A mind blowing look into the pitfalls of addiction, loss, and way too many fucking holes.
You can FEEL the struggle of the games protagonist with every button you push., Opening the door to those who struggle with their vices to be understood by more people than ever before.
You should be praised for your efforts on bringing this very human expirence to the masses.
A pretty good little starting point of a thing! if there are suggestions I have it'd probably be to add combat knocking things back a bit alongside giving the player some invuln frames. Additionally for keyboard controls I'd suggest binding attacking to the mouse but I understand this was mostly designed for controller. Excited to see more of your work!
Big fan of this! A pretty engrossing little short piece of fiction. Cackled at the "money off the table" bit.
If theres one suggestion I'd make its that being able to instantly make the next piece of text show up by left clicking? Some of the waits feel like a bit much but thats just my own personal taste.
I've absolutely wanted to see a single focused riff on this mechanic for awhile. A fun little short platformer. If you intend to iterate on this further may I suggest adding more to the sound scape(unless it being that barren is intentional) and adding something to set blocks you can fall through apart from regular ones.
A fun little thing. I am dumb as hell and it took me a fresh second to actually read the dang instructions and realize there was an inventory system lmao. My suggestions would be that its intially kinda hard to figure out what or where the railgun is. Often a smaller gun spawns near you and for the longest time i thought this was the gun you were supposed to be shooting planes down with(Im not actually sure what the purpose of the smaller gun is?)
A pretty fun little concept executed pretty well. Very impressive for the span of time it was developed in.
If there's anything I'd suggest it's a little more feedback for placing blocks. there also seems to be a bug where you can still get score by dragging blocks down into the playfield without placing them