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(1 edit)

below your title before clicking on the game replace 'rogelike' with 'Roguelike'. In the first paragraph remove 'and interesting mechanics.' as it holds no real meaning. paragraph 2 replace 'defiance' with different.

Within the game: on english the fountain exhausted phrase isn't changed

(1 edit)

Good observation. Ty! 

fountain text fixed!
We're interested in your opinion. Did you enjoy it? Were you able to make it to the end? Is there anything you didn't understand because there was a lack of explanation?

(3 edits)

Was really fun especially for a prototype. Really liked the differences between characters. Made it to the end with no deaths so maybe increase difficulty if there's a full release.  Understood almost everything cause your tutorial video covered all aspects really well by showing all potential beginner short falls and visual communication was well implemented. I would change the extra movement visual indicators to something like blue or green cause grey makes it look like their empty. If more then 5 die are gained their effects still apply but their not visually shown. Hidden traps are still shown in projected fog of war even though their hidden.

Oh! Ty! We are happy that the game has been well understood!!

"Hidden traps are still shown in projected fog of war even though their hidden."
- We should fix it jeje

We are very grateful for your feedback!!

Fixed! https://pumpkinggames.itch.io/dungeon-defiance/devlog/929470/update-v012

Although one can never be sure do to hidden treasure I suspect the new spikes floor is in the loot table for the stairs key without a way to be destroyed leading to the generation of impossible to clear floors.

(1 edit)

Oh my good! Its really!! Im sry.. That must have been very frustrating -_-
I will fix it

Fixed in Update v014!