Was really fun especially for a prototype. Really liked the differences between characters. Made it to the end with no deaths so maybe increase difficulty if there's a full release. Understood almost everything cause your tutorial video covered all aspects really well by showing all potential beginner short falls and visual communication was well implemented. I would change the extra movement visual indicators to something like blue or green cause grey makes it look like their empty. If more then 5 die are gained their effects still apply but their not visually shown. Hidden traps are still shown in projected fog of war even though their hidden.