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I'm loving this engine and really studying the source code.  Beautiful implementation!

I can't quite figure out the HP system.  For some reason there are no affects on HP when encountering an enemy.  What am I missing here?

I hope you keep this going!

Thanks for your post. :)

The HP system is not implemented yet because I am still thinking on how it will work. I made a devlog with more information about this and to hear other opinions.