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(1 edit) (+1)

nice demo , i liked it but had to give up on cave 1 level 8 - there was a jump required that i just thought was just too hard to do after fighting through all those enemies ...

the thing that i found the hardest overall to get used to was the player sticking to walls (and sliding down) without any key input from the player - this lead to many deaths as i would want to drop down quickly while avoiding stuff but accidentally hit a wall and stuck to it , causing many deaths ...

personally it would also be great if spacebar was jump and c or z was dynamite , that would be an easier layout for my fingers !

good luck with it all

Thank you for playing! 

I know exactly which jump do you mean. There is a pretty problematic spike on the right side of the cave. I plan to rebalance this level soon.

I am currently working on adding key remapping settings so all will be able to change to what they prefer. 

And thank you for the kind words!