if you saw some of my posts or read the bullet points above, I made the terrain rough via erosion and other methods. It erodes easily in this area and is realistic for the rough fields. Find equipment that flexes well to handle it. Also, if leaving small spots it simulates the lower yield you would get in washout spots anyway.
Roads are narrow, but true to real life size. There are no paved roads in the spot this map exists.
No map updates planned. I have moved on to FS25