Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Poncho

22
Posts
4
Following
A member registered Apr 10, 2025

Recent community posts

Finally common sense mods - need to teach Giants they're a circus of clowns

FB page went dead 2 months ago as well

nice paint scheme - well done

Last we checked header trailers were ball hitches - would be very useful if they attached like the vanilla in-game pickup trucks do.

Camera issue might be hard to replicate as others have reported different behaviour - basically going from 3rd to 1st-person view in certain cases the 1st person camera view resets to the middle seat like if it were a tractor, instead of offset to the left behind the steering wheel. Might be a mod conflict but details have been mentioned below in this thread addressing the camera issue.

+1!

Any updates?

Agreed with all of the above - fantastic work; the AutoDrive guys would be proud.

Same issue - most all of the unloading points are too short to fully automate; no future versions?

Same - the trailer hitch does not hitch it seems. Any planned updates to address the camera bug and the hitches not working?

(1 edit)

You're the one who stated in their OP they thought it was an issue with the map. You then stated it was fixed because YOU didn't update your game - go figure.

You're a whorebag - nothing flies in your realm but pigs and manure. Do you even know what a 'straw man theory' is? Jesus there is something in your local water source.

Keep posting your issues bud - there's always entertainment value when a bag of cats spouts off and gets called out by facts and logic. Is there a go-fund-me to save the stack of bricks you stole for reasoning?

(1 edit)

So the problem was you and not the map - glad you sorted it out mate! Well done - you did it!
(Clearly read what was written by you: QUOTE:
"Now after getting the 1.10 update I am pretty sure the issue was the game because there was crash fixs and multiplayer fixs")

Hopefully the rest of the world didn't miss any other of your own issues or like an umbrella. So just curious; in Scotland when it rains - do you take cover or just stand there getting soaked?

Keep your powder dry mate - stay safe; cheers

(1 edit)

Possible to adjust collisions on some of the decorations around sell points? Even without AutoDrive the decorations around 'Iron Ridge Grain' clip larger trailers.
Larger/longer dump trigger zones would benefit many of the sell points.

Sleep trigger for Snowcap Hollow Farm residence does not work.

Indeed this mod is awesome - but we got to fix the sound issue. Did that not come out in testing?

Giants do throttle the bandwidth to the ModHub page - their D/L rate in-game is pretty abysmal as well.

To be expected from Giants - if it can be done piss-poor - its the Giants way

oh jeez...
1. CPU is 1/3 of the hosting picture - you'll likely never get the full infrastructure picture of a hosting company - check the ISO layer model and work your way up from there if you should choose to compare. Citing a CPU comparison is not a basis for 'performance' - sorry bud! Not all of us fall for marketing gimmicks.
2. As stated in my OP we were crashing constantly with the VeryGames hosting, only after switching to an 8-slot G-Portal with the identical modset similar to your own situation did we experience better performance and no crashes. Can provide logs and data to support this.

I understand your point that after changing the map you had no issues; what map did you switch to? Was it identical in scale to Montana 4x? Please don't say it was vanilla Riverbend and expect that it's a 'map issue' to be taken seriously.

Do you understand that your issue is not replicated on other hosting services? I just might be something else than the obvious.

We're using an 8-slot on G-Portal with 30+ mods and have not had 1 issue yet.

This was AFTER we switched from VeryGames hosting that was doing the same thing - constantly crashing. If you're with them hope you can get a refund.

Where are the modded Tractor packs for New Holland, John Deere, etc. for FS22 located?
Those are the best by far.

That's it that's all - you're done right? or moved on to half-baked FS25?

Thanks for the reply - saw that point regarding soil erosion but was not sure how that was implemented.

Hopefully if/when FS25 improves a majority of players will migrate there.

Some of these fields are very uneven - combines are missing a few too many spots depending on the angle.

The roads in some places are just a bit too narrow - are there any major supply routes or 2 lane roads planned?

(4 edits)

No field data for F15, 16 & 17 when starting 'New Farmer' mode. Still cannot get Courseplay or Additional Field Data to see these fields after sale & repurchase. *Disregard - map difficulty issue*

Nice to see Midwest Horizon Case dealership - FS19 vibes from that map.

  • Any plans for a dedicated Lime Station?
  • Why is there an outline of Loamy Sand surrounding every field?
(2 edits)

Awesome map - great work!

  • Issue with the dump point at Mills Co-Op (center of map, Concord Rd.) - the dump point object is hovering off the ramp and is rotated 90' the wrong way inside the covered entrance.
    This makes it almost impossible to play the game normally when the sell point is designated Mills Co-Op short of using strength to lift trailer up into the dump point.

Could a mod be affecting this? Others have mentioned this on other sites; surprised it didn't come up sooner.

  • Crop Calendar now only shows 10 types, missing Potatoes, Sugar Beet, etc. - all crops were available in previous versions. Started new, modless save to verify this issue
  • Under Production Chains tab - Sukup Grain Bin Complex
    Error in list; "Missing 'filltype_maize_dry' in l10n_en.xml