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Antler22

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A member registered Apr 01, 2022 · View creator page →

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exterior lights turn on automatically at night. For interior lights, look for light switches on the walls. The large shop area has a light switch just inside the people door near the grill

(1 edit)

yes, but not this. Something better. Stuff is being done behind the scenes. Stay tuned!

I converted the NDMM 1000 gal fuel tank pack from FS22!

Apologies - itch doesn’t always notify me of comments like this so I missed this for awhile. Bale creation with a new fillType is an additional installation process I did not cover. That’s why, for simplicity you can set this up to drop Grass_windrow instead of alfalfa windrow. 

In your map you’d need to start with the BaleTypes xml and follow the trail to any i3ds and XMLs of specific bale types and sizes to introduce alfalfa_windrow or dryalfalfa_windrow as well as defining bale textures, etc.


if you can find the baleTypes.xml, use that and follow the paths down stream. It should start to make sense. Also - log errors are likely happening when you try to bale without proper setup, log errors also help you fix!

Hopefully Creston is better than this!

just need TMR at that point. 

no. The control is just to remove the pit cover, allowing you to dump grain. It’s a regular silo though

triticale

yes, search for green acres modding on itch!

if you want that, make the plane non renderable

thank you. Yes, it does!

leave the plowshare stuff alone

it’s possible, but would require starting from scratch on the textures cuz they need a new heightmap

not that I am aware of, you’ll have to dig into your log and controls setup

You have to turn on the combine and header separately with this mod, just like IRL

respectfully, the process may not have installed correctly if it looks different for you. Did you start be checking in GE for errors after installation? 

perhaps improper settings with install, or you could also wait and let the shader cache build? Otherwise no reason these should have any fps change vs base game

no. I’m working on my own map

yes, i will work on one

shader cache perhaps?  Give it some time.  Also, check your unitSizes that they match my recommendations

yes, I can.  Give me a week or two to put it together!

correct, do for all 3. Otherwise, the textures will show patchy in GE

I don’t recall this combine ever having a sticker like that

Goodyears from custom modding if I recall. Took them from a combine of theirs I think

Creston, NE 

why not just try? It would probably be fine

thank you for the compliments, and I appreciate you asking if you can use them!  Yes, absolutely use them on your map if you enjoy them!  It would be an honor. 

yep, should work just fine 

state controller stuff is probably still buried in that xml, wouldn’t need any GE work for that bin site

I would do a map install, similar to my alfalfa install video on my YouTube channel 

you bet!  Thanks for checking!

PM me if you'd like, the decals shouldn't be too challenging.  Replace the concrete "cube" with a "plane" and check the terrain decal box under the shape tap in GE.  Never thought of doing it this way before but it makes sense for a slight FPS benefit

sure!

done

You’re dropping the texture quality when you downsize. Will it be noticeable?  That’s hard to say. 

You know these are for 22 right? Also… I can’t help much with that little information given

says it right there... if you want the textures to be more console friendly, downsize them like it says.  

No, I've got a bigger/better map in the works for 25

The AutoDrive lines I built into the map always worked fine for me pulling trailers.  Widening the roads would be a big project, and i've moved on to my FS25 map at this time, sorry

Well, that means file paths are wrong. As explained in other comments FS25 doesn’t play very nice changing textures. Best practice is a manual install into a map