Thanks for your comment. It is what it is! I am still very glad I have this demo out there. I'm very proud of Ghost Blast even in it's unfinished state.
I have a rough outline for the story as well as some rough sketches for most of the bosses and how they'd function. Since the player can't die by getting hit directly, the player would loose boss fights by falling out of the boss arena. Kinda like smash bros.
The game would have been about 5 worlds with 4 stages in each world, witch a new element introduced in each level. Each world would also have 2 secret stages that were a bit harder in difficulty but didn't introduce anything unique. As well as 1 boss per world