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Thanks for your comment. It is what it is! I am still very glad I have this demo out there. I'm very proud of Ghost Blast even in it's unfinished state.

I have a rough outline for the story as well as some rough sketches for most of the bosses and how they'd function. Since the player can't die by getting hit directly, the player would loose boss fights by falling out of the boss arena. Kinda like smash bros.

The game would have been about 5 worlds with 4 stages in each world, witch a new element introduced in each level. Each world would also have 2 secret stages that were a bit harder in difficulty but didn't introduce anything unique. As well as 1 boss per world

(+1)

Ok, if the game would have had up to 5 worlds, did the demo stay with only one world or maybe two?

Only 3 levels were ever actually put into the game and they're all in the demo. Not proud of the secret level in the demo though, haha. I was in a rush to get it ready for the SAGE demo.