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JacobGingerich

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A member registered Dec 04, 2020 · View creator page →

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Only 3 levels were ever actually put into the game and they're all in the demo. Not proud of the secret level in the demo though, haha. I was in a rush to get it ready for the SAGE demo. 

Thanks for your comment. It is what it is! I am still very glad I have this demo out there. I'm very proud of Ghost Blast even in it's unfinished state.

I have a rough outline for the story as well as some rough sketches for most of the bosses and how they'd function. Since the player can't die by getting hit directly, the player would loose boss fights by falling out of the boss arena. Kinda like smash bros.

The game would have been about 5 worlds with 4 stages in each world, witch a new element introduced in each level. Each world would also have 2 secret stages that were a bit harder in difficulty but didn't introduce anything unique. As well as 1 boss per world

Good job

This game changed the way I see gravity

Thank you fore the feedback! There is planned to be much more music, levels and options in the final game! I'm glad you're looking forward to it! So am I!

Thank you!! This is great to see!

Thank you!!

It's on the list of things to add :)