Can the achievements code work with steam?

In-depth ingame achievement support for Ren'Py that plugs into the Steam backend. · By
Hello! You'll need to use screen language to adjust the popup screen. Unfortunately that's out of the scope of what I can help with on the forums here, but you can check out my website for some tutorials on screen language.
Hello! Thank you so much for your work. Is there a way to make it so that an achievement has a hidden description by default, but that description gets unhidden once a condition is reached or that another given achievement is granted? This would be a useful way to, let's say, give hints on how to unlock it without being too spoilery if the player hasn't completed the main story yet. Thanks in advance for your help!
Heya! That functionality isn't currently included, but it's relatively simple to add a condition property in the constructor (__init__) and update the description property method to account for what's in the condition. Just remember you'll need to use eval() on the condition, and the condition will need to be a string, so it can be evaluated in real-time and not just when the game is launched. Hope that helps get you started!
Ah, I'm kind of new at coding especially within Python. I attempted to type "if platinum_achievement.has()" and it ended up just showing an error.
Code itself :
"
if platinum_achievement.has()
e "This is a Test"
"
Then the error code
```
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.
File "game/script.rpy", line 74: reached end of line when expecting ':'.
if platinum_achievement.has()
^
Ren'Py Version: Ren'Py 8.3.6.25022803
Tue Mar 11 22:06:59 2025
```
I apologize if this might be a stupid question