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Heya! That functionality isn't currently included, but it's relatively simple to add a condition property in the constructor (__init__) and update the description property method to account for what's in the condition. Just remember you'll need to use eval() on the condition, and the condition will need to be a string, so it can be evaluated in real-time and not just when the game is launched. Hope that helps get you started!

Thanks so much for the quick response, I'll see what I can do!