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YuniIsHere

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A member registered Aug 07, 2020 · View creator page →

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Ah! Sorry, never been the most patient. Take your time!

For some reason I haven’t gotten sent the patch yet, did I send the Email to the wrong location?

Ah, gotcha! Sent the Email to ya, still got the entire project backed up. Meaning the Plugin is also backed up

(2 edits)

Back up of the entire game project or just the plugin? Also, resent the Email. Suspect I sent the first support Email to the wrong place originally. 

Edit: Backed up the entire project

Gotcha! I think I'll add it onto a previous email I sent. Hopefully the patch doesn't change all the settings I have set currently

(1 edit)

Doing a look through the code in order to try and find a solution for myself, and I can't figure out where the card's scaling comes from for the cards originating from the selection window

(2 edits)

Is there a way to set the size of cards when their in the selection window? Currently I have the cards set large and then manually make them smaller in game. But I can't find a way to do so with the card selection window when the option is given to select a card

I have been using this for a bit, trying to get as close to this style as possible. But I feel it might be smart to also post what I am trying to work towards here to see if you can help a bit.

You see? I wish to make Combat styled like Library of Ruina, so far I have Abno Pages, and emotion coin systems working. But I have ran into a issue that does limit the scope of my idea. Due to the fact that cards aren't queued up, but instead are used during the selection phase. I can't get a clashing system working akin to Library of Ruina (Basically, skills roll dice against the enemy's skill if both skills are targetting one another. With the higher dice roll winning.) I am not asking for a update specifically to make it so it's possible for this. But I am asking if such a update is 'in the cards'

Apologies if this seems confusing.

Trying to make use of another plugin within the demo, but anytime I use it it comes up with a "TypeError: Cannot read property 'length' of undefined" message. The other Plugin is the AkeaBattleCamera.

Likely just have it set up wrongly, but basically. If it's active it will give that error message anytime an attack is attempted after zooming towards the enemy. 

(1 edit)

Ah, I'm kind of new at coding especially within Python. I attempted to type "if platinum_achievement.has()" and it ended up just showing an error.
Code itself : 
"

if platinum_achievement.has()

    e "This is a Test"
"
Then the error code

```

I'm sorry, but errors were detected in your script. Please correct the

errors listed below, and try again.

File "game/script.rpy", line 74: reached end of line when expecting ':'.

    if platinum_achievement.has()

                                 ^

Ren'Py Version: Ren'Py 8.3.6.25022803

Tue Mar 11 22:06:59 2025

```


I apologize if this might be a stupid question

Just curious, how could I go about making the achievements change the story? Specifically, how could I make it so something like the Platinum achievement results in unlocking a special ending that you can only get through having the Platinum achievement?