Ah! Sorry, never been the most patient. Take your time!
YuniIsHere
Creator of
Recent community posts
I have been using this for a bit, trying to get as close to this style as possible. But I feel it might be smart to also post what I am trying to work towards here to see if you can help a bit.
You see? I wish to make Combat styled like Library of Ruina, so far I have Abno Pages, and emotion coin systems working. But I have ran into a issue that does limit the scope of my idea. Due to the fact that cards aren't queued up, but instead are used during the selection phase. I can't get a clashing system working akin to Library of Ruina (Basically, skills roll dice against the enemy's skill if both skills are targetting one another. With the higher dice roll winning.) I am not asking for a update specifically to make it so it's possible for this. But I am asking if such a update is 'in the cards'
Apologies if this seems confusing.
Trying to make use of another plugin within the demo, but anytime I use it it comes up with a "TypeError: Cannot read property 'length' of undefined" message. The other Plugin is the AkeaBattleCamera.
Likely just have it set up wrongly, but basically. If it's active it will give that error message anytime an attack is attempted after zooming towards the enemy.
Ah, I'm kind of new at coding especially within Python. I attempted to type "if platinum_achievement.has()" and it ended up just showing an error.
Code itself :
"
if platinum_achievement.has()
e "This is a Test"
"
Then the error code
```
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.
File "game/script.rpy", line 74: reached end of line when expecting ':'.
if platinum_achievement.has()
^
Ren'Py Version: Ren'Py 8.3.6.25022803
Tue Mar 11 22:06:59 2025
```
I apologize if this might be a stupid question
