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(8 edits)

Out of respect of your great feedback i've decided to give your game second chance (i'll reply on feedback later, wanted to play and prob reevaluate my ratings (which have happened) before rating time is over)

Some context before feedback:

I usually dislike visual novels, prefer more active gameplay, so i can be biased. First time i've tried game i gave up rather quickly because i couldn't go out of house for prob another gameplay and story feels like something i grew over from already

Just in the edge of balance of active vs passive gameplay for me is game i've discovered couple days ago, i think you will appreciate it as well so i'm sharing it - https://qwertyprophecy.itch.io/mortholme


What ending(s) did you get?

I've got next ones:

Obsessive Cleaner

Demon Hunter

Healthy Appetite

I did all the cleanings, the healthy meal and, as i understood, defeated all the demons encountered


What do you think is the overall theme and story for this game?

For me personally - how difficult can be living without proper support and under negative influences. How to try to find yourslef despite this and start to live your life instead of just exist


What emotions did this game make you feel?

1. Anger - in situation when i'm hungry i usually go for food not cleaning so i was feeling i can't express myself here, the same goes for first choices when you can't say yes

2. Sadness - music is similar to Mr.Nobody movie theme and dark tone of things gave me this mood for about whole game


Did you find any bugs or parts of gameplay where you were confused or felt stuck?

I was confused why i can't just go eat something, i was trying to find a way to do it but all i could do - watch tv or clean

Also i would like to have some more rough consequences from cleaning action or "right" decisions against demons, like you are becoming tired quickly or increase risk of breaking down on alcohol/cigarettes or summon other demons which can overhelm you now. As i see it - that's more slow process to find piece, cleaning the whole room in this state in one day feels like a miracle, i was going for steady persistent improvement at first (so not making bed - it will be resetted anyway but for fridge for example), i wanted to sleep after that but could not. But this is like the whole different concept probably, but wanted to add my 2 cents here

After i got to couch 2nd time at some point i've got "[undefined]" or smthg like that


You have a nice art, all in one style, recognizable, setting right mood. Especially i appreciate demon arts and their descriptions, the most unique part imho. I also like fonts, they are different, doing their job well (readability for big texts, attention to titles/ui elements)

Great music all the way, enjoyed every piece, most of them the one mentioned before

Was interesting to read also your devlog as some story itself :) Fighting with perfectionism and trying to finish first project - that's great :)

UI update was good - appreciate note-like look, also like that you have added visual progress from cleaning, i think that was important part to see results of your actions

Congratulations on finishing project!

(+1)

Thanks for giving my game a second go!

After i got to couch 2nd time at some point i've got "[undefined]" or smthg like that

 I'll look into the couch as that sounds like a bug - after cleaning each area, you get positive stats from interacting with them, so the couch should have been letting you read a book and increasing energy/stability. I'll investigate here as it sounds like there's a bug.

I was confused why i can't just go eat something, i was trying to find a way to do it but all i could do - watch tv or clean

Welcome to depression :/

Also i would like to have some more rough consequences from cleaning action or "right" decisions against demons, like you are becoming tired quickly or increase risk of /cigarettes or summon other demons which can overhelm you now. As i see it - that's more slow process to find piece, cleaning the whole room in this state in one day feels like a miracle, i was going for steady persistent improvement at first (so not making bed - it will be resetted anyway but for fridge for example), i wanted to sleep after that but could not. But this is like the whole different concept probably, but wanted to add my 2 cents here

Could you explain this part a bit more? Your stats do change depending on choices with fighting demons and if you clean/use cleaned areas - do you feel those stat changes were not noticeable or impactful? For example, after you clean the bed you can rest in it to up your energy stat.

Thanks for such extensive feedback! It's very appreciated and overall I really hope this game could evoke something emotionally that you'll be thinking about for a while afterwards.

(2 edits)
Welcome to depression :/

My experience was not that severe for sure, so i can just not have enough knowledge here. Personally i get it about watching tv, drinking, smoking and stuff but i'm confused about cleaning because, as i understand it, if you have energy to phisycally clean some deep-dirty staff then you can gather food (it does not mean you have to cook it, can just order to home or just buy food at near shop or even go into cafe) and it feels like more of a first line of self-help, not cleaning your room. Even tho mb cleaning here was using metaphorically so like you are rather cleaning your soul than room - that i can understand but this difference (if it's here) was not obvious to me

I'm curious what was your intention and how do you see it?

Could you explain this part a bit more? Your stats do change depending on choices with fighting demons and if you clean/use cleaned areas - do you feel those stat changes were not noticeable or impactful? For example, after you clean the bed you can rest in it to up your energy stat.

Sure! I saw changes at stats but they felt strange to me - like you are cleaning something, you have everything up including energy (prob because i also was investigating what i've just cleaned, not sure). What i was expecting - i'm depleting my physical energy and prob gain mental one (which is Will here or is it in energy as well?) so then i should rest before cleaning again. But suddenly i could clean without obvious negative consequences, so it's like easy choice - just clean everything, so in that sense prob stats felt not impactful because i was afraid to do things considering problems with energy but it just went through

Thanks for such extensive feedback! It's very appreciated and overall I really hope this game could evoke something emotionally that you'll be thinking about for a while afterwards.

That became more than a game experience already with history of comments and devlog for me. But game itslef gave me dark, sad mood which i appreciate sometimes including now