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(+1)

Yeah, the "green energy" perk is a bit of a trap. If you end up with a full green board, anything you place will be "the least" and will be converted to green. I plan on reworking this and pretty much all the bad perks for the future version (once the jam rating period is over and I can freely update it again).

I did get one of my better scoring runs with green energy actually; I had already built up a good number of moves from recursion and enough green multiplier perks that I was able to use the twenty-some remaining turns getting a big full green score every turn until I ran out.

Yeah it can be a real good run ender really. You can keep getting full fill & 0% spillage bonuses with every of the remaining moves.

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I just noticed if you have green energy and it's already all green you get a lot more points putting a different color and letting it change than if you just put green on top of the green. What mechanic accounts for that?

that was the run that got me over 10 mil btw :)

That's the spill bonus. You get +1 multiplier for each square in your placed block that changes colors. So in your case when you place lets say a blue block on all green board, they all change to cyan ie. 0% spillage (+4 bonus multi) but then afterwards they turn back to green.