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derelbenkoenig

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A member registered Feb 12, 2024

Recent community posts

this was super fun, now I just want more levels. fun challenge too was trying to see which ones could be done backwards

seed 0327

fun

it worked after unlocking walls

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Hmm but I'm pretty sure I did unlock the thing in the tech tree called "spawn points", is there something I needed to unlock first for that one to be able to work? (like, towers is required for spawn points?)

also the achievement screen says I've not only built no structures but also created no drones?

I'm loving this game, but I'm super confused, how do you build? The tutorial says something about clicking a tile but that just shows info about the tile, I don't see anything I can click on to build a tower or spawn or whatever

New best: crashed on level... 26 I think? Had a whole bunch of rinse and repeats lined up before the rocket blast

new best

best I got so far, being a teleporting machine turret was cool

awesome game. I liked 8bit too. It kind of feels like 8bit was too hard and this one is too easy--but the trophy mechanic means to get a higher score you have to make it harder on yourself, so I guess it balances out.

Really cool game! I did notice a couple issues


Is extra hand bugged or am I just misunderstanding how it works? Also, sometimes when trying to drag around a domino, it gets stuck in the middle of the screen, neither in my hand nor attached to the chain.

Super addicting game. I mostly just wish it were longer, so I can see how far my strategies can go

how does the bard work?

ahh thanks, I hadn't tried that one.

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is it no longer possible to delete spinners? I tried clicking on the "head" and nothing happens, is that intentional? I can still use undo to get rid of them, but if I placed a bunch and want to go adjust one that's cumbersome

ahh, got it. nice.

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really fun concept. I am not finding it easy to solve these levels though (stuck on stalling 2). just to check, you can't rotate them counterclockwise, right? because if you could there are some arrangements you could make that should be legal but have no way to set them up

heheheheheh

full health

woo t7

never mind :) I guess gravity is additive

very confused on level 6... does the little square box thing do something I don't know about? I can't stand on it...

turn 12 (54 king health!) win. Still haven't gotten one earlier than turn 8 though (or maybe I got a t7 once, idk).

awesome. How did you do it?

no WASD :(

description says arrows or wasd but only arrows work I think

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cool game. absolutely baffled by level 18, any subtle hints?

ahh okay, it was basically what I thought I needed to do, I just didn't quite figure out how to line things up

how do you get the unlock codes for the level select? I keep having to start over when I refresh the page

this game is really nice, which I could use different controls though. 

same lol I don't get it

this seems really cool. but like the docs say "*EACH* line is executed every tick". That doesn't seem like what's happening, is that supposed to say "*ONE* line is executed every tick"?

nice.

dang is it even possible to beat level 10? It seems like you have to get 100% of the orbs, but some of them get stuck bouncing perpendicular to a wall near an edge so they will never get near an explosion that's in the middle of the screen

071D688754 was ok

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I just noticed if you have green energy and it's already all green you get a lot more points putting a different color and letting it change than if you just put green on top of the green. What mechanic accounts for that?

that was the run that got me over 10 mil btw :)

I did get one of my better scoring runs with green energy actually; I had already built up a good number of moves from recursion and enough green multiplier perks that I was able to use the twenty-some remaining turns getting a big full green score every turn until I ran out.

it would be interesting if there were still the dangerous perks that paint you into a corner, but a way to get rid of them later.

I don't exactly mind the recursion perk being essentially mandatory, but it could be cool if maybe you had another perk that gave you bonus points for how few turns you had remaining, so that way there could be a tradeoff. And like it could be nice if the limit of how many extra turns you gain when filling the tank didn't go all the way down to 1, or there was some other way to get more turns back

In a way there already is a multiplier that gets bigger as you go deeper... as you do have to start going deeper to unlock any perks at all. I think it might be better to just immediately start giving you a turn limit as soon as you place your first tetromino to prevent staying at the beginning forever.

I do find that a lot of the perks seem detrimental enough that the goal is to go as long as you can withoutpicking them up, which is unfortunate.

Overall I love the core concept though!