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I don't exactly mind the recursion perk being essentially mandatory, but it could be cool if maybe you had another perk that gave you bonus points for how few turns you had remaining, so that way there could be a tradeoff. And like it could be nice if the limit of how many extra turns you gain when filling the tank didn't go all the way down to 1, or there was some other way to get more turns back

In a way there already is a multiplier that gets bigger as you go deeper... as you do have to start going deeper to unlock any perks at all. I think it might be better to just immediately start giving you a turn limit as soon as you place your first tetromino to prevent staying at the beginning forever.

I do find that a lot of the perks seem detrimental enough that the goal is to go as long as you can withoutpicking them up, which is unfortunate.

Overall I love the core concept though!

Yeah, these are all things I plan on doing for the post jam version. I don't really mind "mandatory perks" either as you can target them and pretty much guarantee you get them. But it's just pretty much the only good one right now.

it would be interesting if there were still the dangerous perks that paint you into a corner, but a way to get rid of them later.

Oh yeah, for sure. More interesting that way. Also some very good ones except they have a downside.