Thank you so much for the kind words! I'm glad you're enjoying your time with Void Dreaming and I'm doubly glad you're enjoying the dialogue. Honestly, I feel like character writing and dialogue is one of the harder things for me to nail down, so it's been so gratifying to hear people connecting with the characters! I'm even more glad that you're having a great time even without this being your preferred kinda VN!
I do like where you're coming from with the idea of seeing in advance what options are going to do for a character, but there's two reasons why I didn't go with that. The first is because Void Dreaming is designed to be replayable, with a lot of variation in how you can approach things each time! And the second is because leaving it ambiguous makes it feel more impactful every time you get to make a choice, which is integral to the feel I was going for with the story. I won't go so far as to say you're wrong, just that it doesn't work for what I'm going for. I dig the suggestion, and I'm always open to more!
Thanks so much again, and I hope I can continue to entertain you!