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(+1)

This was so cool and inspiring. Love the music and the whole is premise is really creative.

Curious if you used Godot’s new AudioStreamSynchronized for getting the tracks to line up. 10/10.

(+1)

Thanks a bunch!

Erhh I didn’t and that’s probably a good idea but I think I stuck with my I know. The way it works is 11 sound players (10 styles + 1 base track) always playing and then the volume goes up or down, that way it’s always synchronized. And I had audio latency compensation issue to settle anyways.

The thing AudioStreamSynchronized could have helped with is probably just doing “loops” of 8 beats instead of a full track, but then again I had problem where when it was looping it just broked everything since the code is so tight to the beat (and since it’s so spaghetti too) :P

Anyways, will defintely look into that though !