See? And I have no whip because it bypasses that whole intro.
Oh wow, that's an interesting issue. Do you have the same behavior when running the game on Windows?
What's strange is that it's supposed to load stages as text files in the "Level" folder, and, well, in the correct order, starting with "mont_saturne_00.lvl" (and if I remember correctly, the game always check if there's a *_00 file to start). However this seems to start on "mont_saturne_04.lvl".
I am thinking though the spawning point in this *_04 part is kinda wrong, as it should be closer to the door!
yeah, I'd like to see if we can work together in this and get this gane ported. Maybe you can look look into gmenaker and see what you can see. Maybe, if you can get me new game files that do work on linux handhelds I can include THOSE working game data fikes with the download package. my email is unusual.paladin@gmail.com if you figure out the issue
OK, I guess the issue is probably that whenever the game starts a stage, it checks the first file that matches the name of the stage. On Windows, it is sorted by default in rising order, so it loads the "mont_saturne_00.lvl" file first. But maybe on your handheld it is sorted differently, and "mont_saturne_04.lvl" is the first file it sees!
I guess I can change that to check for a "*_00.lvl" file, or at least check "00" first, "01" if not found, etc.
I'll keep you updated, I don't have a lot of free time these days but it shouldn't be too long to try this fix and send it to you.
so I'm going to have to figure something out. It runs great on RK3566 and H700 devices but the rk3326 devivlces are chugging. I used UTMT to run the texturerepacker.cvx script and saved a new data.win but that didn't help. Also, the music that plays in the background stops playing. So I gotta hope to find some way of making this game easier to run.
okay! were getting very close now! one question though? Is the Artworks.zip folder in the bonus folder, needed for the game? also the world1.wmp file? if not, it'd be awesome because it'd get the zipped wrapper we use top under 100mb and it'd make uploading it to github much easier. please let me know as soon as you get this! Thanks for everything!
The Artwork.zip folder is various artworks made for the game (which make for some great wallpapers!) but is just a bonus you get access to once you complete the game. But it's not in the game per se, you just get a code to dezip the archive file, so it won't break the game to remove it.
The World1.wmp file is 3 ko so I guess it's not the heaviest thing :D It is not mandatory for the main game, but it is mandatory for the bonus 2016 prototype you unlock by completing the game as well. So removing it would break a bonus part of the game, but I gotta say it's not the most interesting part of it and is just a incomplete messy prototype with probably some game breaking glitches left in i!