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The whip works on all enemies and bosses! :) It wouldn't be fair to have some of them only respond to secondary weapons as you can run out of ammunition for those ^^

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Well you see, for some reason when i run your game on linux handhelds, level 1 starts me at the top of the elevator right before the bridge that falls down to the giant bat. It completely bypasses the scenes before that where you grab the whip. I dont know why.

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See? And I have no whip because it bypasses that whole intro. 

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Oh wow, that's an interesting issue. Do you have the same behavior when running the game on Windows?

What's strange is that it's supposed to load stages as text files in the "Level" folder, and, well, in the correct order, starting with "mont_saturne_00.lvl" (and if I remember correctly, the game always check if there's a *_00 file to start). However this seems to start on "mont_saturne_04.lvl".


I am thinking though the spawning point in this *_04 part is kinda wrong, as it should be closer to the door!

It runs great on windows on my laptop. That's how I know about the beginning where you get the whip. But as far as the levels, they're all there when I launch the game on my handheld. So I'm really confused what's going on...

yeah, I'd like to see if we can work together in this and get this gane ported. Maybe you can look look into gmenaker and see what you can see. Maybe, if you can get me new game files that do work on linux handhelds I can include THOSE working game data fikes with the download package. my email is unusual.paladin@gmail.com if you figure out the issue

OK, I guess the issue is probably that whenever the game starts a stage, it checks the first file that matches the name of the stage. On Windows, it is sorted by default in rising order, so it loads the "mont_saturne_00.lvl" file first. But maybe on your handheld it is sorted differently, and "mont_saturne_04.lvl" is the first file it sees!


I guess I can change that to check for a "*_00.lvl" file, or at least check "00" first, "01" if not found, etc.

I'll keep you updated, I don't have a lot of free time these days but it shouldn't be too long to try this fix and send it to you.

That would be GREAT! If it'd be easier to rename the files,  just tell me what to try and ill try it. Either way, i really hope we can do it! send me the new data win and everything of you heyva weekend or something to sit down and fix it! Unusual.paladin@gmail.com 

Unfortunately you can't rename the files, because the doors ingame are being told to look for a specific "sublevel" and I guess renaming them would just confuse it ^^

I just sent you an email with the fix in it, tell me if it works :)

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it runs :) You want me to just include the game files for you as a ready to run? the notes link to your page and everything gets credited to you as the dev!

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so I'm going to have to figure something out. It runs great on RK3566 and H700 devices but the rk3326 devivlces are chugging. I used UTMT to run the texturerepacker.cvx script and saved a new data.win but that didn't help. Also, the music that plays in the background stops playing. So I gotta hope to find some way of making this game easier to run.

I don't really know if could be of any help on that but if you have any more questions, I'll try my best to answer them ;)

And yeah, you can include everything in a "ready to run" package, don't worry. It's a fangame after all!

okay! were getting very close now! one question though? Is the Artworks.zip folder in the bonus folder, needed for the game? also the world1.wmp file? if not, it'd be awesome because it'd get the zipped wrapper we use top under 100mb and it'd make uploading it to github much easier. please let me know as soon as you get this! Thanks for everything!