Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice work!

Would love to read about the process of porting the game to so many retro platforms

(+1)

Thank you! Well, developing in C language is the key. After that, all C kits tend to give the same functions since those consoles are similar. Though, I had to create my own sound engine ( also in C ) to port on some of those machines in order to ease sound porting (I used my sound engine on PCE, SMS, GG, GB & Nes, they all share the same PSG sound technology ).