Nice work!
Would love to read about the process of porting the game to so many retro platforms
Thank you! Well, developing in C language is the key. After that, all C kits tend to give the same functions since those consoles are similar. Though, I had to create my own sound engine ( also in C ) to port on some of those machines in order to ease sound porting (I used my sound engine on PCE, SMS, GG, GB & Nes, they all share the same PSG sound technology ).