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BlockBridger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #15 | 3.571 | 3.571 |
| Gameplay | #32 | 2.714 | 2.714 |
| Special Object Implementation | #37 | 3.000 | 3.000 |
| Audio | #39 | 2.429 | 2.429 |
| Overall | #40 | 2.714 | 2.714 |
| Fun Factor | #58 | 2.286 | 2.286 |
| Visuals | #63 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Theme - Add More : You Add More blocks to the level to complete it.
Special Object - Door : You have to reach the door at the end of the level to win!
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Comments
Nice one, I love that you added a transition between levels, and the music is solid :D
Thank you for the review!
Visual appeal was a priority so I'm glad you liked the transition effect!
Cool concept. The music fits nicely. I do wish there was a fast forward button, because it plays quite slow. The transitions between levels could also be quicker. I did get stuck after picking up a key and not being able to drop down to where the door was as well. Nice work!
Thanks for the review!
If I end up making a post-jam release, a fast-forward option will definitely be considered. Also is that the three part stage where you got stuck? I'll make sure to fix that up.
Cool! Pleasant music, a palette of colors, an unusual idea, a good implementation. Everything is fine!
Thank you for the review!
To be honest? Most of the music was ripped from other projects last minute 😭 But I'm glad you liked it!
Nice idea. Would like to have played it full screen.
Thank you for the review!
I'll make sure to add full screen playability after the Jam!
Interesting concept! Though it feels like its missing something, making it a little repetitive since you just keep losing until you have enough blocks to win. Also i find that the ball stops spinning too soon sometimes, when its still on a slope and it should roll down.
I like it! Curious where you will take this post-jam
Thanks for the review!
I'll admit, the collisions are a bit wack, mostly because I'm unfamiliar with platformers and gravity. I feel like it could've been easier in a different game engine, so if I do go back to this game I'll likely remake it in something like Godot.