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Nice accomplishment for making a pure roguelike from scratch during 7 days. I'd say the Satsuma Dragon and other monsters stronger than it are too powerful. Can't imagine beating them and without XP from beating them it seems impossible to me to beat the Citron King.

Yes, I certainly concentrated on features during the seven days, and didn't spend as much time on game balance as I would have liked. My plan is to introduce a few more tactical options in order to mitigate the toughness of those monsters -- i.e. not reducing their numbers so much, but rather giving the player more tools to employ. Thank you for playing, appreciate the feedback!