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(1 edit) (+1)

Notes taken during gameplay:

- Love the concept, obviously! 

 Main menu:

  • music is simple, chill, has some nice sounds in there. Loops well
  • background + movement is effective
  • I like the slightly curved border to represent a CRT monitor
  • settings option leads to blank page?
  • nice click effect when clicking buttons
  • overall UI looks cohesive - pixel art and text and button design all match well
  • quit doesn't seem to work, just asks are you sure

Starting game:

  • font is a bit blurry on the username screen
  • background pixel art is lovely
  • great way to "start" the game, very clever to use a PC login screen! You capture the image great
  • Awesome UI and clever use of elements like the clock to show game countdown and the start menu to restart the game
  • Aww my controller seems so angry with me :P
  • Pixel font might be tweaked a slight bit, it's a little annoying on the eyes especially if I'm going to be reading this a lot
  • Consider if you want to be autoadvancing text like this without user input
  • Consider typewriter effect + window adjusting as text is added - having both of these at once makes it hard to read text as it's printed out
  • I like that you can drag and drop Jam, but maybe adjust positioning so it's not overlapping with the other elements the user pulls up (eg the to-do list)
  • Make the file ? Unsure what this means. Is it referring to opening the to-do list or creating a new game?
  • the upload file field doesn't populate with the game name after selecting it
  • hahaha do the tasks (minigames) just keep populating endlessly? Feels pretty accurate :P Edit: no, i think i was just slow
  • How is the scoring calculated?  I guess I was just slow with the minigames and didn't finish them all, as I had very high accuracy on 2 visual tasks but only ranked 45, meanwhile I intentionally flubbed some of the audio (did 3) and got 46.
  • Would be nice to see the images I created, like in the sprite game, on the final score page.

Gameplay:

  • Tried to break it by submitting nothing. Got scores of all 0, as I should, but somehow placed 60 out of 61? Intended?
  • The browser window is great, again awesome UI work here!
  • Could be fun to add some easter eggs in the browser, like bookmarks or fake websites if the right url is entered
  • Maybe consider an option to skip the tutorial text to increase replay value. It's tedious skipping through it again each time
  • Interesting! The tasks are different this time around. Definitely suggest letting the player set an option to skip the intro text from Jam
  • Would be nice if clicking on Jam again would give me hints or open a help menu
  • Omg, Jam is Clippy -_-
  • Clicking to do list from bottom task bar isn't bringing to do list to front while a minigame is up. Clicking minigame on task bar isn't minimizing it

Sprite minigame:

  • Doing the sprite creation - very clever little game! 
  • For some reason the 4 squares at a time compared to the reference image threw me and I was overthinking it, trying to get them to overlap all clever. Something about the scale felt weird? 
  • I liked seeing my results at the end

WinTrigger minigame:

  • This one felt boring to me. That being said, I'm an older gamer and remember when we had to take typing classes in school. I've noticed a growing trend of younger gamers and devs talking about typing games recently, so maybe this clicks with a certain subset of players
  • Definitely not a fan of getting this one multiple times, but I guess it's something quick to shave off time I spent on the other games
  • the * is a bit misleading, almost looks like superscript in the font you've used

Sound minigame:

  • Really liked this one!
  • It's like simple simon
  • Great use of both visuals to show what's being played and strong audio noises to obviously pair with each sound. I actually missed the first round of visual indicators because I was clicking on Jam to see if he would give me instructions, but the sound was easy to pick out from the choices (splashing water)
  • Pace is fast enough to be challenging without being overwhelming. 
  • If you add extra difficulties, I could see things like an endless mode or faster audio display
  • Getting one incorrect is a bit confusing. I kept trying to enter the rest of the sequence and the next round of sounds played at the same time

Object settings:

  • This one was fantastic! Not only is it a fun mix of color matching and graphical manipulation, it feels REALLY RELATABLE. I felt like I was using gimp to tweak images from an artist :P
  • 98%, not too shabby!
  • In contrast to other feedback, I loved the RGB slider, but I also like color-matching games like hue

Overall, this was a fantastic, creative project and I'm definitely bookmarking this to watch progress! I think for future work you should consider balancing time limit and doing some playtesting with a range of users to see if there is enough time given for gameplay. You could also consider different difficulty settings and gameplay modes (like infinite jam mode where tasks always keep coming). There's a ton of room for replayability here as well as expanding out on your own mechanics to easily create new content (eg themed jams, relaxed/competitive jams - good way to "skin" difficulty levels). 

Great work. Very clever, creative and fun to play!

(1 edit) (+1)

Wow! So much feedback!! I'll try to fix as much as I can, some of these are bugs and some I just dind't implement lmao (like the settings). Score is calculated using tasks accuracy, in each task you can get 0-100, and total max is 500 (#1 place), so doing 5 perfect coding minigames should give you 1st place in Gameplay. But for example the Object Settings minigame splits the score and adds to both Gameplay and Art, so it's a bit more complicated.  I'll definietly update it soon!