Hi! With these changes, I finished the stage, hehe… But there are still things to improve, in my opinion. Take this comment as constructive criticism, because I really like the gameplay:
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The jetpack’s quick reload has a new issue. It makes platforming useless, as you can briefly and repeatedly press the spacebar and fly for as long as you need, even if the fuel has run out. My recommendation: quick reload, but with a one-second wait for it to start refilling after releasing the spacebar. This improves the fast-paced gameplay without losing the strategic platforming mechanics and at the same time speeds up the reload wait times.
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Music. Play the music on a loop. When I was in a very advanced section, the music stopped… XD
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Camera position. It’s frustrating to go down without knowing if there’s an enemy or a trap. The character should be a little more centered on the Y axis.
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Death and replay. If you don’t add checkpoints (the level is too long, in my opinion), add some lives (3, for example).
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Power plants. What exactly are they? It would be great if they gave points, more charge for the jetpack… Oh, and the ground that’s sometimes in the way… I thought it was deadly until I accidentally drove over it XDD.
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The protagonist’s movement has improved, but it needs a bit more polish. On the ground, he goes from moving very slowly to accelerating too quickly. And I think the same thing happens in the air. It’s much more controllable now, though. But after the jam, try to improve the initial acceleration. It also frustrates me that he gets stuck on the ceiling with the jetpack and can’t move sideways, but I can understand it as a gameplay mechanic.
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This is for after the jam. The levels need more life; they feel very empty. Obviously, that takes time and care. I’m in love with the level design you’ve done. It’s absolutely stunning.