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Hello, I just did some playtesting of your mod and I wanted to bring you my findings. They are in regards to the stability updates:

So in my testing I have played a bit with two characters, a more serious Karin RP run and a quick not serious Levi run, in both I did not get very far.

My first was with Karin, I wanted to try to play the entire game with this mod installed, and decided I'd wait till more updates first. In this run I chose to team up with Adella, preceded to explore around and open the gate to the city. I got to one of the hideouts, I THINK it was Levi's. I proceeded to romance Adella, got the scene, and then noticed some lag in the rest of the game. I did try a couple of times in a row, got the debuff (so I can confirm that's working XD) and noticed that as I continued the lag seemed to be getting worse and worse. Quickly it began with some missed inputs, then evolved into having to press a key a couple of times before it would notice.

I decided to delete the game, reinstall F&H:T and reinstall the mod to see if it continued. I made a new save with Levi, ran straight to team up with Adella again, ran straight to one of the early hideouts but I could not successfully flirt with Adella, and she got annoyed, so I can confirm that is working too (I was worried it wasn't working, and it would always succeed as I found it too easy with Karin before with only a short bit of playtime... of 2 hours, so it's probably enough time actually XD). So failing that, I decided to test out the next nearest one, the Woodsman. The scene played out, everything worked (nice touch on the dialogue and descriptions btw, I hope to see that with the other sex scenes as well some day but take your time with that ;) ). And I noticed the same lagging beginning. I did find a save shortly after, I went to the main menu and I THINK I still noticed the lag present, so I closed the game, reopened it and loaded the save. I THINK the lag was gone, but I couldn't test that throughly at this time due to time constraints, I also wasn't able to test if the games lag continued to get worse on other saves or if it was just that time.

From my very limited experience with making things with RPG maker, it feels to me that it may be a memory leak issue as it seems to get worse and worse with time, and I think it's tied to the sex scenes themselves and does not seem to me to be character (player or npc) or location dependent. 

I hope this is the right place to report this, I failed to find any official place on the main page after 2 readings, I'm sorry if I missed it.

Your mod is very promising, and I think you are on the right track. I have one critique so far, given the woodsman refuses to answer any of your questions after he helps you I did find him talking when you flirt with him to be a bit weird but I can also see it potentially being the one thing that will annoy him enough to answer you, and his dialogue otherwise seemed to fit what we know of him. The other critique I have is just that the hideouts look modded, like we know their modded but they look out of place even when using the same assets. I want to mention it here for transparency but I also am assuming that the hideouts will be changed later once the core parts of the mod are figured out and working, and if the hideouts stay the same I also don't think that's a deal breaker for the mod, so please don't worry about this point XD.
I do have some idea suggestions if you'd like, I offer these in the hope you will consider them but I totally understand if you don't wish to or don't or can't, game dev is hard... let alone modding for RPG maker games XD.

1) Add events to the hideouts: By this I mean the literal mechanical events in RPG maker, the things where you are told "You picked this up" after interacting with bookshelfs and such. The game has a lot of these for the mecialanneous furniture all over the place, I think adding some of these will help a lot in making the hideouts seem less out of place, and if you want them to be obvious that their not a part of the base game you could try rewriting the events. It doesn't have to be a lot, maybe you could just look at the asset used most in each hideout and make an event that they all share, and when you've done that for enough hideouts then those events can be copy and pasted to earlier hideouts to flesh them out XD.

2) This one may be in the mod already and I haven't noticed so apologies if so: having events all over the game where NPC's may want to flirt with you (or eachother if you want to make very specific events for specific NPC's and locations). Similar to how the miasma events worked in F&H 1. Even if it's just a few at first, and you could take the bed events and use them at first, or just them even, without the actual bed as well.

I hope these help in some way, I look forward to seeing where this project goes. Thank you for this mod, I discovered it a few days ago, and seeing it updated so recently is a good sign for me :)

Hey! First of all, sorry for the delay in getting back to you—I've been fully focused on the next update, which just dropped today. I really appreciated your analysis, thank you so much for all the points you brought up. The dialogues are being rewritten in this update I released today, to reach the quality you praised, so that means a lot to us.

We were also in the middle of changing translators (none of us are native English speakers), so that was part of the delay too.

About the data leak issue—yeah, that’s something that exists in the base Fear and Hunger as well. You only really notice it after playing for a while. Some of Miro’s code conflicts with the mod. Don’t get me wrong, Miro is a genius, but some parts are kind of a maze to figure out, especially since F&H2 was built on top of the first game, and he managed to use as many variables as possible in the RPG Maker engine (around 5 thousand) and used almost 3 thousand variables as well, so messing with the code is always a bit unpredictable, there can be a switch out of five thousand that conflicts in certain situations and takes a while to track. It caused the issue to show up earlier than expected, and we’re working on fixing it. It didn’t pop up on our end for a while because our freelance programmer has a powerful PC, so it wasn’t triggering there.

As for the suggestions you gave—I genui

Oh it looks like your message got cut off at the end there. But in regards to the delayed response, no worries I figured you were very busy XD. I'm happy I could provide feedback. With the "possible" memory leak, I do know that rpgmaker can have lags but the ones after having sex were very noticeable and distinct from normal "long play use", which is why I felt it needed to be brought up. I do understand it must be a lot work fix however and I'm fine with it in normal play as is (just gotta hold off from using them until I'm ready to save soon XD). I just wanted to voice that it was happening to give credence to earlier claims from others so that you were aware. Thank you for the hard work your all doing on this mod, I'm excited to give the new update a spin XD (my current run got borked after learning that losing your legs removes your ability to use guns... who woulda thought XD).

It seems that the message was cut, I apologize, I don't remember what it was by heart anymore, but it was thanking you for the suggestions, we liked them, and about the data leak, yes we realize how unusual a leak of this level is, it is something that we are also resolving, in the cut part I say that many parts of the mod are being made from scratch for the next updates, in order to optimize the mod further, which has already improved performance by 40%, but we want to improve more, anyway, thank you very much, I really appreciate the feedback and all the support.