This means there was an error during installation, in the way you extracted it, or that it's incompatible with another installed mod. Try reinstalling with a clean version of the game.
Indalo
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I don't know what the problem was with itch.io, probably It was that error that occurred on the international Cloudflare servers, it took down a lot of things,like Twitter and etc, in my country it was only resolved recently, but I can send you an access link, but how? Because if I post it here, someone will take it.
This is strange, the version I have has this, and I tested it now and the mod is still working, do you have the latest version of Steam? Remember that parallel copies often modify one file or another to be able to play, which can result in incompatibilities, or maybe you have ever installed another mod? Or tried to use an existing save? Sometimes an existing save can conflict.
This is something from the base game, not the mod, if I understood correctly, but there is no way to kill anyone in your party like that, only if you leave them on the train or in the pob (most recommended) and attack them there, just enter these places and they will automatically leave the party, talk to them and you can invite them again or attack them, but if there are more people in the place they can attack you back.
There's a lot to manage here, check out our wiki under "FINDING LILITH", all the details are there: https://sanwie.itch.io/sex-update-wiki
Check out our wiki, all the details are there, there's a lot to talk about in the comments, and search for the bonus character you want, if you're talking about Sammy, the redhead, search for her name in a teaching session, all the details are there: https://sanwie.itch.io/sex-update-wiki
Except for the fact that we did, in fact, this has already been announced in several places, on the mod's main page on Nexus, in the patch notes here on itch.io and even on the subdue link itself (the one here on the wiki, I imagine you clicked on it) when you click on it, a notice appears that it is being updated:

So I think you might have missed it. Whenever one of the mods is updated, the other goes into maintenance. Subdue is a separate, more complex add-on, so the delay is necessary. But it is already in final testing and being optimized. The expectation is that it will be back in up to a week, all that's left is to finish the racind. We almost there, yeeeee!
No, actually I commented and on the nexus profile too, but it's good that I register here too, whenever the base mod updates the subdue goes through an update, that's the case, if it's any consolation it's about to come out, here's a sneak peak as our apology for the inconvenience(READ ALL, details at the end):

Enemies currently available for relationships in this closed beta:
🪓 Villager (Sickle)
🔪 Female Villager (Knives)
🔧 Villager (Pipe)
👹 Moonscorched (Ghouls old town) - 2 positions for females
👹 Moonscorched (Ghouls in the sewers) - 2 positions for females
🦉 Owl Cultist
🐀 Ratkin
🐛 Half-Cocooned
🐛 Mob - There is a chance that one of them will subdue you, in the future they will do it at the same time.
🐝 Beekeeper (in the city, ruined city and in the sewers)
🧵 Stitches
🌲 Woodsman (see the wiki)
💀 Heartless One (see the wiki)
🩸 Crimson Father
🐺 Rancid the Sergal
👹 Revived Ghoul
It seems that the message was cut, I apologize, I don't remember what it was by heart anymore, but it was thanking you for the suggestions, we liked them, and about the data leak, yes we realize how unusual a leak of this level is, it is something that we are also resolving, in the cut part I say that many parts of the mod are being made from scratch for the next updates, in order to optimize the mod further, which has already improved performance by 40%, but we want to improve more, anyway, thank you very much, I really appreciate the feedback and all the support.
Hey! First of all, sorry for the delay in getting back to you—I've been fully focused on the next update, which just dropped today. I really appreciated your analysis, thank you so much for all the points you brought up. The dialogues are being rewritten in this update I released today, to reach the quality you praised, so that means a lot to us.
We were also in the middle of changing translators (none of us are native English speakers), so that was part of the delay too.
About the data leak issue—yeah, that’s something that exists in the base Fear and Hunger as well. You only really notice it after playing for a while. Some of Miro’s code conflicts with the mod. Don’t get me wrong, Miro is a genius, but some parts are kind of a maze to figure out, especially since F&H2 was built on top of the first game, and he managed to use as many variables as possible in the RPG Maker engine (around 5 thousand) and used almost 3 thousand variables as well, so messing with the code is always a bit unpredictable, there can be a switch out of five thousand that conflicts in certain situations and takes a while to track. It caused the issue to show up earlier than expected, and we’re working on fixing it. It didn’t pop up on our end for a while because our freelance programmer has a powerful PC, so it wasn’t triggering there.
As for the suggestions you gave—I genui




