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I heard from someone about the Stream Tearing issue. They said they fixed it by changing the renderer to Compatiblity, instead of Forward+. Can you see if that helps you?

Unfortunately, changing to Compatibility didn't seem to help. If you find out more, let me know. 

It is noticeable, but for now, it is a small price to pay to be able to easily share these games with people that aren't really interested in setting up an emulator. We make these little GB Studio games in my junior high digital art class - and this is a nice way of showing other students, teachers, and parents what we are doing.

I'm also trying out Bubble Wrap, which is working OK as well. 
Thanks again for your help.

Hi, I'm also having this screen tearing issue (I'm using Godot v4.5.1 & the renderer is set to Compatibility).  Otherwise I love the tool!  Have you been able to track down what might be causing it, or any alternative solutions?  Thanks!

I haven’t looked into it lately. I have a lot of plates spinning right now. Day job nearing major release.

I’d love to get back to improving GodotBoy, but it’s hard to justify spending time on it right now.

understandable, hope you’re able to get back to it eventually!

Oh also, in case it's helpful to you for the future - changing the scene size seems to reduce the severity of the scan lines compared to leaving it at the default template size (both 540p & 1080p helped reduce scan lines).