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adammoosart

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A member registered Mar 16, 2020 · View creator page →

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Unfortunately, changing to Compatibility didn't seem to help. If you find out more, let me know. 

It is noticeable, but for now, it is a small price to pay to be able to easily share these games with people that aren't really interested in setting up an emulator. We make these little GB Studio games in my junior high digital art class - and this is a nice way of showing other students, teachers, and parents what we are doing.

I'm also trying out Bubble Wrap, which is working OK as well. 
Thanks again for your help.

I used Godot 4.3 and downloaded this updated Template. Everything works great now. Thanks for your help!

I do notice a tiny bit of "screen-tearing" when playing the games. I'm not sure it is screen-tearing exactly, but there is regularly a horizontal line of misaligned pixels that moves vertically from bottom to top when the scene is scrolling.

I added my rom, deleted the original GB Studio demo rom, and renamed my rom to game.gb

I have followed to Video linked above. I exported into the same folder as the template...and the dll file is there. It loads and plays the ROM just fine when I preview the project in Godot, but the .exe file doesn't work.

I have tried on 3 different machines. Same result. I am using  Godot 4.4 which prompts me to update the template project with this


I have done both "restart and upgrade" and "cancel" but it doesn't seem to change the outcome.

I also see this error in Godot debug report:

ERROR: Could not create child process: rcedit ./mrmoosdemo.tmp --set-icon C:/Users/adama/AppData/Local/Temp/_rcedit.ico --set-file-version 1.0.0.0 --set-product-version 1.0.0.0

ERROR: godot-rust function call failed: GodotBoy::load_rom_buffer()

    Reason: parameter #0 (godot_core::builtin::collections::packed_array::PackedByteArray) conversion

  Source: cannot convert from NIL to PACKED_BYTE_ARRAY: null

When I "run project" in Godot, everything starts up fine. When I click to run the exported .exe file, it opens to the Godotboy logo and just sits there. Any ideas?