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I read the two hints (I'd figured out hint 1 before asking for a hint) and here's what I've come up with so far:

Nf sne nf V xabj, gur bayl jnl gb trg bhg bs gung nern vf guebhtu gur tngr znmr, gur ohfu znmr be ol fbzrubj trggvat ba n jnyy. Tbvat guebhtu gur tngr znmr be gur ohfu znmr vf bhg bs gur dhrfgvba, fb V'q unir gb rvgure fbzrubj trg ba n jnyy naq fbzrubj trg xrl jvgubhg snyyvat qbja (juvpu vf vzcbffvoyr nf sne nf V xabj) be trg xrl naq fbzrubj trg ba n jnyy jvgu whfg sver (V qba'g xabj nal jnl gb qb gung rvgure).

Also about the "you should wait 24 hours" thing: I suck at puzzles so I don't think I'll be able to do much more than what I've already done without looking up the solution, but I'll try to avoid hints and solutions anyway.

This might help you. I have highlighted everywhere you can walk without activating key. There are zero features to get you on a wall. What else can you do in this minuscule space? What fits?


(1 edit) (+1)

I did it! V qvq ABG rkcrpg ubzr gb or npghnyyl hfrshy yby

time to finish key-fire ig

also thanks for the hints

(4 edits) (+1)

I did key-fire!

Edit: I just learned the spell you learn after key-fire and it's just what

Edit2: I just beat the game jvgubhg nal fcryyf rkprcg orr what am i supposed to do now

Edit3: nvm I just realised this game is insane

(1 edit)

Loving those edits as the realization sinks in. G really takes it up a notch. G-flower-flip is infamous. I gave some advice for that elsewhere in the thread.

And the author has another step-magic game called sea magic. It's easier IMO.