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Are there any plans to have the character's current appearance represented in the CGs or would that be too difficult to implement?

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It's pretty much impossible. I have the vague idea of maybe having three different presets for character appearance in the way of skin tone and hair color, because I might be able to just hue shift those things to a decent enough level to allow that, but trying to take into account the players penis, chest and ass sizes requires a ridiculous amount of work. The average CG set (that I commission) has between 3-6 images in it, so if I wanted those to take into account one possible ass size variant, that doubles it to 6-12 versions, which just quickly becomes very tedious for the artists to deal with. For my next game, I plan to make the transformation more linear, so that the artwork can actually show it.

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I figured since they are CGs rather than model assets, I thought maybe you might be able to modify them with AI but it tends to modify the image too much and artists generally don't like AI used on their work nor do I begin to understand the legality involved in such things.