Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

loadedvirus

4
Posts
A member registered Jul 22, 2024

Recent community posts

My recommendation would be to increase the cost of the materials but perhaps make it not take time to create. As it stands using time on something that isn't permanent feels like a waste (to be honest on my second place through I STILL have it in my quest log) but it shouldn't trivialize combat either. 

Liked the game so far, however one thing that bugs me is Alchemy. It feels bad to use... not only does it cost money which is already a limited resource it also costs time which makes it go from unappealing to just straight up unwise to use. 

I figured since they are CGs rather than model assets, I thought maybe you might be able to modify them with AI but it tends to modify the image too much and artists generally don't like AI used on their work nor do I begin to understand the legality involved in such things. 

Are there any plans to have the character's current appearance represented in the CGs or would that be too difficult to implement?